package com.thiago.jogo;


import org.andengine.entity.sprite.AnimatedSprite;
import org.andengine.opengl.texture.region.TiledTextureRegion;
import org.andengine.opengl.vbo.VertexBufferObjectManager;

public class Char extends AnimatedSprite{
	private static VertexBufferObjectManager mTiledSpriteVertexBufferObject;
	private int velocidade = 100;
	public Char(float pX, float pY,
			TiledTextureRegion pTiledTextureRegion) {
		super(pX, pY, pTiledTextureRegion, mTiledSpriteVertexBufferObject);
		this.animate(this.velocidade);
	}
}
